
Bleed
Stackable MAX HP damage over time, ignoring DEF; skill-specific damage caps apply.
Game icons and mechanics
31 of 31 effects

Stackable MAX HP damage over time, ignoring DEF; skill-specific damage caps apply.

Capped MAX HP damage over time, also affecting nearby allies of the target; ignores DEF.

Stops movement, attacks and passives; active cooldowns continue.

Incapacitates and pauses active cooldowns; incoming damage drops by 25%.

Incapacitates and increases incoming damage by 25%; active cooldowns continue.

Prevents movement, but allows skills. Invoking a Titan removes it.

Forces Combo Attacks against the caster.

Periodic healing; caster Skill Speed increases its tick frequency.

Absorbs incoming damage before HP.

Each stack blocks one non-control debuff.

Each stack blocks one control debuff.

Blocks damage and debuffs; duration cannot be extended.

HP cannot drop below 1; duration cannot be extended.

Redirects nearby allies' damage to the buff's recipient.

May dodge Combo Attacks, denying the attacker their mana gain.

Returns part of incoming damage, ignoring the attacker's DEF.

Reduces incoming damage by a percentage.

Raises ATK by the skill's indicated percentage.

Raises DEF by the skill's indicated percentage.

Weakens incoming healing; at 100%, healing restores no HP.

Locks active skills while their cooldowns continue.

Locks the Ultimate, without preventing its mana gain.

Prevents Titan invocation, but not Titan Mana gain.

Disables susceptible passive skills.

Blocks incoming buffs as specified by the skill.

May cause Combo Attacks to miss, denying their mana gain.

Increases incoming damage, including Bleed and Burn.

Death under Hex prevents revival.

Lowers ATK by the skill's indicated percentage.

Lowers DEF by the skill's indicated percentage.

Applied at death to prevent revival.